Wednesday, August 7, 2002
Susan V. Thompson, ed.
Read online or subscribe at:
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CONTENTS
- Introduction
- Creating an Enemy
- Training to Kill
- Simulators and Video Games
- The Psychological Impact of War: PTSD
- Get Involved
- About the Bulletin
INTRODUCTION
"Since wars begin in the minds of men, it is in the minds of men
that we have to erect the ramparts of peace." -- UNESCO charter
Most moral, religious, and societal rules dictate that killing
another human being is wrong. The terrorists in the WTC attacks,
serial killers, and even soldiers in a war that we don't agree
with are condemned. It may seem impossible to imagine that we
ourselves could ever kill another human being, and as a result, it
may seem as though those who do are reprehensible, awful, insane,
inhuman, or evil.
Yet we (as a society and as individuals) often make a huge
exception to the "thou shalt not kill" rule in the case of war.
Most societies train a portion of the population to become
professional killers in order to "defend" the country. These
members of the military grow up in the same society as the rest of
us. They are mostly not mentally ill or unstable, at least prior
to combat. They are not necessarily more aggressive or more
dangerous than any other person you meet in everyday life. So how
are they trained to kill? What are the psychological mechanisms
that make this acceptable in their minds? What are the
psychological effects of engaging in the institutionalized
violence of a war? And how does society as a whole determine which
enemy can justly be killed in the first place?
In this issue, we will explore how certain social situations make
otherwise unthinkable actions possible and even likely. We will
demonstrate that belonging to a group, whether that group is an
armed force, a nation, or a neighborhood club, can significantly
alter us as individuals. And we will demonstrate that it is the
very rare individual indeed who is able to resist the
psychological mechanisms that can make good people do evil things.
Note: Please keep in mind that while examples from the US military
are used throughout, the psychological theories described here can
be are universal.
CREATING AN ENEMY
Perhaps one of the most essential aspects of the process of
training people to kill is the creation of an enemy. This usually
means designating another group of people as being bad or evil, or
less than human. According to sociologists and social
psychologists, the creation of an enemy is a fairly common part of
social interaction, especially in terms of identification with a
group.
Groupthink is the particular social dynamic which occurs in
groups. Some of the characteristics of groupthink include a belief
in the inherent morality (i.e. "goodness") of one's own group, and
stereotyping of outsiders.
http://peace.moveon.org/r2.php3?r=99
In-groups, the groups to which we belong and with which we
identify, are generally perceived as good. Out-groups are
generally perceived as more evil and less human. This
dehumanization is the basis of a war situation; if the other group
of people is perceived as less than human, then it becomes far
more psychologically possible to kill them.
http://www.colorado.edu/conflict/peace/problem/outgrp.htm
This fascinating article provides insight into the completely
arbitrary way that stereotypes are made about other groups, and
how rivalry and discord can arise even between former friends when
they begin to identify with different groups. While reading, keep
in mind that the military is particularly good at creating a
strong group identity through uniforms and other methods of
minimizing individuality; military personnel identify strongly
with their brothers-in-arms.
http://peace.moveon.org/r2.php3?r=100
This article on scapegoating provides more insight into why we
designate some groups as bad, evil, or the enemy -- and why this
brings us together. "Scapegoating relies on the creation of a
dichotomy between 'us' and 'them,' pitting the familiar 'in group'
against the alien 'out group.' By scapegoating our fabricated
enemy 'other' we not only create ourselves as heroes, but also
define and enhance group cohesion, the identity of the 'us.' In
times when the core identity of a society is imperiled--when we
have trouble figuring out who 'we' are--the demand for enemy
scapegoats is increased. The scapegoat thus serves a dual purpose
by both representing the evil 'them' and simultaneously
illuminating, solidifying, and sanctifying the good 'us.' "
http://www.publiceye.org/tooclose/scapegoating-02.htm
In "The Psychology of Evil," Philip Zimbardo explains why the line
between good and evil is not as solid as we may think. Two famous
experiments have proven that given the right circumstances,
ordinary people will do evil things.
http://peace.moveon.org/r2.php3?r=101
TRAINING TO KILL
This is the US Army's description of basic training. For nine
weeks, new recruits engage in frequent physical exercise, learn
that their gun is their best friend, and focus on developing
aspects of the military "character" that include loyalty and duty.
http://www.goarmy.com/tour/basic.htm
According to Lt. Col. Dave Grossman, U.S. Army (Ret.) a technique
called "operant conditioning" is used by the US military to
overcome the human aversion to killing. For example, bull's-eye
targets have been replaced by human-shaped targets that fall when
hit, helping recruits to feel comfortable when shooting at people.
In combat situations, soldiers act reflexively, rather than
stopping to think; such techniques have increased the rate of fire
by military personnel from 55% in Korea to about 95% in Vietnam.
http://www.killology.com/art_onkilling_overcoming.htm
This brief summary of several thinkers on the subject of human
violence explains that humans actually have a natural aversion to
killing, and concludes by outlining Lt. Col. Grossman's model of
the circumstances in which a human being will kill another human
being. They include:
- A repected authority figure demands killing and is close by;
- "Group absolution:" respected peers demand or accept the
killing;
- The killer is predisposed to the act, based on conditioning or
recent experience. (For example, he has been trained to kill,
and/or has recently seen friends killed by the enemy.)
- The victim is at a physical or emotional distance, and is seen
as an immoral or nonhuman "other."
- A cost-benefit analysis dictates the payoff to killing the
victim outweighs the risk or stress of the act.
http://www.spectacle.org/1196/hobbes.html
The war in Afghanistan has demonstrated that technology is making
it safer and easier for military personnel to wage war. The
ability to wage war from a safe distance may also be making it
psychologically easier to kill. The military chaplain who wrote
this article points out that ". . . as war becomes safer and
easier, as soldiers are removed from the horrors of war and see
the enemy not as humans but as blips on a screen, there is a very
real danger of losing the deterrent that such horrors provide."
http://peace.moveon.org/r2.php3?r=102
Technology is dominating US methods of warfare, meaning that fewer
soldiers actually have to engage in close combat, or even see the
people that they are killing. From the article: "Is American
policy drifting toward an approach that could be labeled 'willing
to kill but not to die?' By bombing from 15,000 feet and beyond,
and by insisting on a near zero-casualty policy, Americans have
signaled a willingness to take life as long as force can be used
without fear of retribution."
http://www.carnegiecouncil.org/lib_pov_rosenthal.html
Military psychology is a field of psychology completely devoted to
helping choose, train, assess, and treat members of the military,
meaning that military psychologists are the ones at least partly
responsible for finding ways to prepare soldiers for killing.
http://www.apa.org/about/division/div19intro.html
SIMULATORS AND VIDEO GAMES
A new movie-like simulator is now being used to assist in training
military personnel in the US. This is controversial because it
seems to prove that children who watch violent media may also
become conditioned to accept and perpetrate violence.
http://www.csmonitor.com/durable/2000/10/02/fp2s2-csm.shtml
This article features a more detailed description of the same
simulator mentioned above, as well as the military-produced video
game Real War, which was completed before Sept. 11 but centers
around a terrorist cell attacking the US. New recruits train by
participating in the virtual "war on terrorism" that guides the
plot of the game.
http://www.cnn.com/2001/TECH/ptech/11/22/war.games/?related
The popular internet game Doom was modified by the US Marines to
help train their troops, although military superiors insist that
games can never replace field training.
http://www.wired.com/wired/archive/5.04/ff_doom_pr.html
In Britain the popular game Half-Life was similarly modified. When
tested on real soldiers, Major Bruce Pennell of the Royal Logistic
Corps noted: "The soldiers became psychologically immersed in what
they were doing; there was no laughing and they behaved as if on a
real operation."
http://peace.moveon.org/r2.php3?r=103
A new video game, based on the existing Tom Clancy's Rainbow Six:
Rogue Spear, will be used by the US military to train troops to
fight terrorists in urban terrain.
http://peace.moveon.org/r2.php3?r=104
THE PSYCHOLOGICAL IMPACT OF WAR: PTSD
Participating in combat often has dehibilitating psychological
effects. These effects are the result of being traumatized by
combat experiences. This brochure provides an excellent general
introduction to trauma and the specific psychological disorder
that it causes, known as Post-Traumatic Stress Disorder (PTSD).
http://www.ncptsd.org/facts/general/fs_effects.html
This fact sheet on PTSD gives a more detailed explanation of the
disorder, including how it is assessed and treated.
http://www.ncptsd.org/facts/general/fs_what_is_ptsd.html
Peacekeepers suffer as well as soldiers--as many as 20% of the
Canadian peacekeepers have PTSD. Gen. Romeo Dallaire, the UN
Commander in Rwanda, left the country shaken and suicidal. He
tells some of his story. Includes interviews and other first
person accounts.
http://www.tv.cbc.ca/national/pgminfo/ptsd/wounds.html
The US military is starting to integrate more information about
combat stress into training. However, the main goal is keeping
soldiers on the battlefield, and getting them back onto the
battlefield if they suffer from PTSD while in action. It also
focuses less on training soldiers to get help from trained
professionals than from military superiors and "buddies."
http://peace.moveon.org/r2.php3?r=105
A study of American Vietnam veterans indicates that members of the
military from minority groups, such as Native Americans, tend to
suffer from higher rates of PTSD than Caucasian military
personnel.
http://www.ncptsd.org/facts/veterans/fs_native_vets.html
Soldiers are not the only ones who are traumatized by war;
civilians who are not directly engaged in fighting are also at
risk. This article briefly outlines the causes and effects of
exposure to prolonged combat stress.
http://www.ncptsd.org/facts/disasters/fs_civilians.html
Lt. Col. Dave Grossman believes that returning veterans are less
likely to engage in violent acts than civilians, despite the
psychological effects of war, because of the discipline learned
while in service. However, he also cautions that "with the advent
of interactive 'point-and-shoot' arcade and video games there is
significant concern that society is aping military conditioning,
but without the vital safeguard of discipline. There is strong
evidence to indicate that the indiscriminate civilian application
of combat conditioning techniques as entertainment may be a key
factor in worldwide, skyrocketing violent crime rates, including a
sevenfold increase in per capita aggravated assaults in America
since 1956."
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